I’ve been getting this question a lot, so it has become clear that I needed a better explanation for what Level 1 means (see this post for explanations of all three of my levels). So team Socratic Brain came up with this list of questions.
Bonus: Here’s our Constant Velocity model summary! See if you can spot the subtle mistake in there that I haven’t had a chance to fix yet.
Setting up the game:
1.) We’ve established levels of mastery for each LT, here they are:
The way I’ll track the levels is through Socratic Brain. If you haven’t heard me talk about SB before, it’s the sbg system I use. Basically, I input my LTs and it lets me set a level for each kid on each one. It’s awesome, and I’ll definitely do a post on all the details later. For now, here’s a sneak peek at the interface:
It starts on Frogstar World A. Arthur and Trillian have landed and are confronted with a problem at the spaceport. We’re not sure if its a riddle just to unlock the computer or a legit problem. I’m purposefully keeping the story vague right now so that I have options for where to take it later. Here’s the activity:
I would really like to get the ARG going this quarter, and I think my activity maps are going to be a great platform to make this happen. So far, they’re just a way to present the activities to the students, so that they can move ahead or get help when they need it if I’m not available. Click here to check out the map for 1.1: Write a rule to describe a pattern.
Not established yet:
Badges! I want to use badges as a way to acknowledge excellent work, different perspectives, growth mindset awesomeness, etc. My plan is to print them on stickers and have students put them on their binders. But with such limited planning time (I’ve to cover classes the last 3 days in a row), I haven’t got the stickers printed out. Anyway, the first badge will look like this (everyone gets this one):